Douglas Crets

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Giving Credibility to the Shadow Education System

The Games Education People Play

It has become increasingly obvious from failing test scores in many subjects that the tried and true methods of teaching might need some revision of their own. The current K-12 generation has become accustomed to a world overflowing with technology, and it is possible that today’s average school child is not easily engaged by typical methods of learning.

Plans to integrate video games into pretty much every subject area within the educational system have already begun. Modern classroom technology has been used to create seemingly massive virtual environments, where students use an avatar to connect with other students and interact with the environment. These instructional technology programs provide additional sensory experience that lectures, unenhanced reading, and standard testing procedures lack. It has also been suggested that these classroom gaming experiences provide more emotional and intellectual stimulation, turning classroom video games into mental exercise.

None of this is to say that new technology will throw out the book, but it has become clear from substandard results that school children are not being adequately engaged via conventional methods. But gaming can give the semblance of hands on experience that neither books nor budgets can manage. Installing instructional technology in the classroom is economically favorable in the long run. After all, you can only dissect a real frog once. Plus, this technology could prepare students for the true hands on experience. There are some fields where diving right in might not be wise, such as those working with expensive tools, but a gaming simulation can provide a hint of experience before anyone gets their hands dirty.

Online games in the home have allowed people around the world to connect, and this could be a perk for students in the classroom. It is possible to allow students from sister schools around the world to interact in ways that teleconferencing technology of the past simply did not allow.

Books are wonderful. Books are an integral part of the education experience. However, the flat use of books and lectures have failed to reach some of today’s children, and it is possible that instructional technology could help pave the way to making sure more children get their fill of the knowledge available.

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Filed under: Digital Learning, Influence, Tech, , , , ,

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