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Gaming has become a very important subject in the field of online learning and classroom learning. If you are a serious educator, you should check out the gaming blog at StackOverflow. I am adding it to the blogroll, because I see a lot of potential in having serious discussions there about using gaming in education.
Filed under: Digital Learning, Gaming, Digital native, Distance Learning, education, elearning, gaming, online learning, StackOverflow, teachers
February 9, 2011 • 7:53 pm
I like to see this on mainstream news sites. A writer there wrote about interactive gaming being used in education and the community joined in to offer their thoughts and to suggest other topics.
Interactive gaming is ready for a transformation, say some of the readers. What’s noteworthy about this article is that even in the year 2011, there seems to be much controversy and puzzlement over whether games should in fact be used in learning.
Our intuition and anecdotes tell us that it certainly is a learning tool. There’s something about the public education world, though, that seems to stick to a inside-vs-outside-of-education perception. There are things that are educational, or that can be defined as education itself, and then there are things “out there,” that do not belong in the system. That seems to spoil the fun for game developers who work anyway to help kids with the games they make:
The results of some of the earliest examples are impressive including changing the way people think and act around pressing social issues – games that inspire thousands of letters to Congress, helps kids take better care of themselves, eat healthier foods, and understand the world around them. The games are new and not nearly as sexy as mainstream games but a handful are very well-designed and getting millions of players. The field is definitely on the rise. And with people like Will Wright entering the fray, it’s an idea that will surely bear big fruit in the next 5-10 years. Imagine what it could be like if you as a player could fiddle with the climate controls, rather than listening to a slide show. Some people say that games may just be the best medium available for social change because they let people immerse themselves in issues rather than passively hear/learn about them.
Eventually the walled off mentality in education will erode, and teachers that excel at teaching will allow for partnerships in learning between students and developers, or students and other means of learning. I think there’s just so many teachers in the education system now that won’t change, or feel that they can’t change. And there’s more than enough budget pressure and legislation to help them keep that mentality.
Filed under: Gaming, education, gaming, interactive gaming, learning, students