Douglas Crets

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Giving Credibility to the Shadow Education System

Games For Change Vs. Games Are Change

image courtesy: Games For Change

As it relates to STEM work being done in the core curriculum, video games may prove a facilitator to learning for anyone put off by the tradiational ways math and science are taught. I heard it several times over the course of this week’s Games 4 Change conference, but Adrian Sanders, the modern polymath,” as he calls himself, writes about the issue clearly at his blog, Kill Screen.

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Filed under: Digital Learning, Gaming, Influence, Tech, Work, , , , , , , ,

Economist Battle Royale: Social Learning Taken Up a Notch

Two producers put together a rap video. Okay. Good.

Two producers put together a rap video about two dead economists returning from the dead to defend their economic theories in light of the current recession. Okay. I will definitely watch this.

Click to see the video and to watch a PBS news report about the making of the video.

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Filed under: Digital Learning, Gaming, Tech, Video, Work, , , , , , , , ,

Zynga Gamers Prove Gaming is a Community

Image representing Zynga as depicted in CrunchBase

Image via CrunchBase

Zynga gamers donated over US$1 million in about 36 hours to help the victims of the Japan earthquake and tsunami. The organizational skills and the outreach to people other than those involved in the game puts a test to the idea that online gamers are narcissistic and consumed with things other than reality. TechCrunch reports on the effort.

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Filed under: Gaming, Influence, Work, , , , , , ,

Game Change: Video Gaming that Supports Education Innovation

Is the K12 education system a system we could define as demand with no supply? Michael Horn thinks so, and in personal conversations and in some of his recent writing, he has shown this with a focus on disruptive thinking.

There is more pressure now in higher ed to make college more affordable, and this is leading to changes in the delivery model of education. If these changes happen, they need to eventually get down to secondary level, or K12, education.

How do you get these best ideas, which tend to incubate and deliver innovation in for-profit sectors, into a system that not only is built around a non-profit government-fed model, but also actively resists any kind of for-profit thinking?

That’s not the easy one to solve. For now, the most we can do is build it. There’s nobody to sell to inside the system. The selling and the delivery will happen outside of the system. In fact, it already is happening.

One way to get there is by listening to people like Thomas Vaidhyan, who is CEO of IT firm Aten. He gave a great interview recently to the guy who runs Science in the Triangle. Here’s a segment:

Vaidhyan’s noticed the change in perception toward gaming, even in his daily life. After taking his son to a golf camp, he was surprised to learn the instructor rarely had to teach the complicated method of scoring anymore — his classes were already veterans of the fairways featured on Wii Sports.

“Five years ago when we were talking about it, people asked, ‘Are you crazy?’ But now everybody is understanding games can be a very effective tool,” he said.

The prevalence of devices like the iPad and smartphones is also expanding the potential playing field for educational games beyond the console and computer.

“You will see us moving more and more away from books and using devices like the iPhone and the iPad, where not only do you read, but that translates to a more visual and interactive experience,” Vaidhyan said.

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